If host player rotates camera, pings on joined player are incorrect position
Join coop game
Enter a battle
Without rotating Host player camera, ping somewhere on the battlefield as host player. Notice where this ping point is on Host as well as Joined player sessions (should be in approx same position)
Rotate camera on host player session.
Ping on host player session somewhere on the battlefield. Notice the ping point on joined player session does not align with ping point on Host player session.
4 screenshots on google drive, 2 from host player session and 2 from joined player sessions showing ping alignment
https://drive.google.com/drive/folders/1RVPnnWMopbDMHIdjVnuy22_l5emWX-Op?usp=share_link
Comments: 3
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25 May, '23
TimThis happens if either play rotates their camera. I'm playing side by side with my partner and if she (who is not the host) rotates her camera the pings also do not align. Rotating both our views to face the same direction (north, for example) fixes the issue.
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05 Jan
valentin56610I had this too, first time playing the game, coming from BG3, the ping in COOP here is not working right.
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Almost as if the raycast is not hitting any collider in the scene and going through everything, it goes through the terrain and will ping 'random' (not logical) positions, especially for other players, but even for myself if I move the camera after the ping was made
Also, adding a subtle little sound when a ping is made would greatly improve the system, as they are barely visible as they are, a subtle sound effect would at least let me know to look for a ping :) -
06 Jan
HoosierLarryThis definitely makes coordinating in co-op with three players difficult. I have video capture of this problem and can post it on YouTube. It's easily reproducible though and should be visible in quality control testing.
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