null access, on coop when fighting with handaxe, disconnect

13 votes

Null access .ui

Called from ui.$BaseUI.get_current (ui/BaseUI.hx line 336)
Called from ui.comp.BaseElement.applyStyle (ui/comp/BaseElement.hx line 28)
Called from battle.ui.comp.LiteUnitHud.rebuild (battle/ui/comp/LiteUnitHud.hx line 129)
Called from haxe.$Timer.~delay.0 (D:\Projects\shiroTools\haxe\std/haxe/Timer.hx line 149)
Called from haxe.$Timer.~__constructor__.0 (D:\Projects\shiroTools\haxe\std/haxe/Timer.hx line 81)
Called from sys.thread.EventLoop.progress (D:\Projects\shiroTools\haxe\std/sys/thread/EventLoop.hx line 146)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 153)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 143)
Called from haxe.$Timer.~delay.0 (D:\Projects\shiroTools\haxe\std/haxe/Timer.hx line 149)
Called from haxe.$Timer.~__constructor__.0 (D:\Projects\shiroTools\haxe\std/haxe/Timer.hx line 81)
Called from sys.thread.EventLoop.loop (D:\Projects\shiroTools\haxe\std/sys/thread/EventLoop.hx line 183)
Called from sys.thread._Thread.$Thread_I

Unable to reproduce Suggested by: KAMIL Upvoted: 05 Nov, '23 Comments: 3

Comments: 3