Combined List of Requests (Requirements)
1. DLC Policy: Stop releasing expensive but buggy content.
2. Technical Stability & Bug Fixes: Urgently fix critical bugs in existing DLCs, eliminate memory leaks, crashes (CTD), FPS drops, long load times after 100+ hours, and fix the co-op mode which is broken or constantly disconnects.
3. Mechanic Integration: Remove the artificial isolation of new mechanics (sieges, ships, new classes, fief management) within a single region/DLC. Players want to use purchased content across the entire world: for example, sailing ships between any ports on the map, not just within one DLC zone.
4. The Fief — Bug Fixes, Economy & World Connection: Urgently resolve bugs in "The Fief" DLC that players actively complain about (broken quests, events, and mechanics); implement a mechanism to transfer gold from the Fief's treasury directly to the party's funds; and ensure Fief development impacts other kingdoms (trade, reputation, quests), rather than existing as an isolated "mini-game".
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14 Mar
DumekaHighlighted comment
Fully agree on most of these things. Our Co Op run has been bugged after each DLC and we always end up with the short end of the stick.
After the last DLC and bug reports from our side,
- my co op partner freezes after every camp rest
- the new laboratory table is still not working
- the fief doesn't work (stucked on the collect taxes part cause it doesn't do it no matter how many rests)
- the buttom to loot everything after the battle is not there anymore
- the valour points don't replenish after a rest. -
17 Mar
Genzel1. The first thing that needs to be done is fixing critical bugs in the main game quests, then in the DLC.
2. I haven't noticed many critical bugs in the DLC, zero to be exact. Sometimes you can get yourself into a soft lock, but that's not a bug; I'm just clumsy.
3. It's not even in the main game. Sail around what? The entire continent; stocking up for a month will be problematic for 99% of players. The only thing I'd like to add is a road from your Fief to the nearest cities, instead of running straight through the mountains like a mountain goat to save time.
4. "transfer gold" an absolutely crazy idea that ruins the entire economy. And what do you expect to see from trade and politics? So that upon entering a region, you'll immediately have 100% of quests completed? Can you explain what you want to see, what kind of impact? Examples? -
17 Mar
GenzelAnd remember.
The game is all about surviving as a mercenary squad. No one cares about you except a couple of desperate NPCs. Your actions are irrelevant; you're just fighting for one side for 100 coins, no more. Even the regions don't really care about each other; they have their own problems. This isn't a game about a hero, it's about a mercenary. -
22 Apr
Gonzo@Genzel and your #2 bs: in Beast Hunt the game breakin bug - cant escape battlefield in green zone, no escape button. its not soft lock, its fuckin disaster when you encounter Beast during roaming. Therefore The Beast Hunt is unplayable, broken DLC